Work

About

Pai Cherng is an illustrator / designer who creates artwork for production, print, advertising, galleries and comics. Their artistic philosophy is centered around achieving maximum integrity and problem-solving so that a project could be presented in the best possible way. In their spare time, Pai likes to curl up somewhere with reading material or a video game.Resume & References available upon request.

SKILLS

• UI Art
• Wireframing / User-flows
• 2D Illustration / Asset creation
• Graphic Design
• Product / Merch Design
• Organization skills
• Team Communication
• Time Management

LANGUAGES

English: Fluent (Bilingual)
Mandarin: Fluent (Bilingual)
Cantonese: Conversational
French: Beginner

CONTACT ME!

SELECT A PROJECT

MASS EFFECT GUI RETROFIT

When Mass Effect Legendary Edition (MELE) released in 2021, I noticed the GUI of the original Mass Effect didn’t receive a complete overhaul. As a longtime fan of the trilogy, I undertook this personal project to reimagine ME1's Inventory UI—drawing inspiration from ME2 and ME3, along with the subtle UI elements that were newly added in the MELE edition itself.This gallery showcases:
• Side-by-side comparisons of the original UI vs. my redesigns (PC & console).
• Localization proofs for German & French, (Pro Tip: if German fits, most languages will!).
• Accessibility proofs including 3 color-blind tests for better inclusivity.

ELEMENT ICON ITERATIONS

A personal challenge:
Reimagining four classic elements (Wind, Water, Electric, Fire) across wildly distinct visual styles. I had a fun time pushing myself to come up with completely different ways to stylize each element while still maintaining readability.
Fantasy – Silhouettes inspired by contemporary mobile live-service RPGs.
Playful – Bold, cartoon-inspired shapes, maybeee with a dash of tabletop energy.
Coming soon:
Horror – Jagged and eerie, pure survival-mode.
Pixel – Classic retro charm (because why not?).

"Snow Girls" Visual Novel GUI

Joined a winter game jam to polish this cozy meet-cute between two snowy girls. With the story and character art drafted, my contributions included:Designed all GUI – Menus, dialogue boxes, and exit prompts tailored to the two protagonists’ modern-yet-cute vibes.
Drew 2 chibi styled event CGs – More CGs = more cute, more good.
Proofread + edited the script + playtesting – Made sure UI text and narrative flowed seamlessly.

Illustrations

A selection of Illustrations showcasing a breadth of styles & subjects - a mix of personal & professional projects.FYI: I hoard WIP screenshots like a dragon with treasure—feel free to ask me for process on any of the following pieces!

Life Drawing

(Proof I still remember how arms and paintbrushes work.)

Emergence TTRPG Module Promo

My debut After Effects project became an unexpected collaboration—this began as a class assignment (finding a real-world brand/project to act as the "client", I decided to look at Kickstarter campaigns) and evolved into a developer-endorsed passion project. Much thanks to Carson Brown of SSTO.PRESS and Brandon Yu!My Contributions:
Script & Storyboarding – Developed the video’s narrative structure and horror pacing.
Asset Creation – Illustrated all non-licensed elements (Procreate → Photoshop).
Animation & FX – Created all motion work in After Effects.
Sound Design – Edited & mixed SFX/music in Premiere Pro for atmospheric tension.

Video Content Warnings: Gore, body horror, minor eye jump-scare, implied forced medical experimentation.

Asset Attribution:
Original Assets: Hand-drawn by me (characters, backgrounds).
Key Art & Additional Assets: Used with permission from Carson Brown AKA SSTO.PRESS, Brandon Yu & their collaborating artists.

Additional Credits:
• Voice Over (00:28–0:38) by Robert Liam Ryan
• SFX/Music: Pixabay
• Stock Img/Video: Unsplash, Videezy
• Additional Glitch assets: The Good Edit Club

Tools Used:
Adobe After Effects, Photoshop, Illustrator, Premiere Pro, Procreate & Paint Tool SAI.

Acknowledgements: This work is made by humans with zero AI nor machine generated works or tools.

Graphic DESIGN

Coming Soon...